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Sea Scout Recognition and Advancement
It’s the seamanship yer learnin’,
Not the badges that yer
earnin’,
that will comfort ye an’ save ye,
When ol’ Neptune
starts a’churnin!
From “Davy Shellback Gams with Apprentices…”
in the Sea Scout
Manual, Sixth Edition, 1945.
Advancement provides a source of personal pride and a measure of
your success in Scouting. Advancement in rank is a measure of
your nautical knowledge and your performance as a leader.
Apprentice Requirements

The first Rank a Sea Scout holds is Apprentice. This rate
defines the basics of Sea Scouting, and demonstrates the Sea
Scouts commitment to the program.
In time, we will list resources for the requirements listed
below.
Ideals
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Brief Description
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1. Admission ceremony
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Participate in the Ship’s admission ceremony.
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2. Learn the Sea Promise, Scout
Oath, and Scout Law, and Venturing Code.
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Learn,
memorize, and discuss the before mentioned.
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Active Membership
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3. Dues Paid |
The ship
you belong to decides when dues are to be collected and
how much it will be.
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4. Uniforms |
Describe
the Sea Scout uniform as outlined in the Sea Scout
Manual.
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Special Skills
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5. Seamanship
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Know the
basic knots, square knot, bowline, clove hitch, sheet
bend, two half hitches, figure eight, and cleat hitch.
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6. Safety |
Walk
through and diagram the safety devices on the on a boat,
including the lights in each compartment, fire
extinguishers, location of PFDs, buoyant apparatus, ring
buoys, Life-sling, heaving lines, EPIRB, and other
safety devices. Demonstrate how to put on a PFD. See
Sea Scout Manual for further description.
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7. Customs
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How to
board a vessel, the landship ceremony, demonstrate
knowledge of personal courtesy aboard ship, and what
does “By your leave” and “fair wind to the…” mean.
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8. Swim Test |
Learn and
discuss the Safe Swim Defense. Swim 75 yards using one
or more of these strokes: sidestroke, breaststroke,
trudgen, or crawl. Swim 25 yards using the backstroke.
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9. Work |
Log 16
hours of work.
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Ordinary Requirements

The second Rank a Sea Scout holds is Ordinary. This rate
establishes the knowledge basis for the more challenging
requirements. Ordinary is the most difficult Rank to earn, where
the most “new” material has to be mastered.
In time, we will list resources for these requirements.
Ideals
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Brief Description
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1. Customs & Emblems.
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Explain
the meaning and symbolism of the Sea Scout emblem.
Describe how and why is used. Demonstrate your
understanding of the customs and courtesies of the sea.
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2. Flag History.
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Give a
brief history of the U.S. flag, and show when to fly it
and how to hoist, lower, fold, display, and salute it.
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Active Membership
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3. Attendance.
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Attend
75% of the Ship’s meetings and activities over six
months.
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4. Quarterdeck Training.
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Complete
Petty Officer Training.
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5. New Recruit. |
Recruit a
new member.
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Special Skills
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6. Boats.
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Know the
features and special advantages of ten of the following
types of boats: canoe, catamaran, dinghy, dory, kayak,
motor cruiser, motor life boat, motor sailer, motor
lifeboat, motor whaleboat, pram, pulling whaleboat,
punt, runabout, self-bailing surfboat, skiff,
trimaraan.
Name the
principal parts of the type of craft commonly used by
your ship.
Know
the proper display of boat flags and courtesy on small
boats.
Demonstrate
your ability to handle a rowboat.
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7.
Marlinspike Seamanship |
Using
line appropriate to the craft you normally use, tie the
following knots and explain the use of each: overhand
knot, stevedore's knot, bowline on a bight, timber
hitch, rolling hitch, marline hitch, midshipman's hitch,
and double bowline (French bowline).
Name
the various materials used for rope, the advantages and
disadvantages of each, and the characteristics of laid
and braided rope. Understand the meaning of lay, thread,
strand, and hawser.
Demonstrate
the ability to secure a line to pilings, bitts and
rings, and to coil, flake, and flemish a line. Know how
rope is sized and measured. Demonstrate how to cut and
heat-seal a synthetic line.
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8. Ground Tackle |
Describe
five types of anchors. Describe how each type holds the
bottom, the kind of bottom in which it holds best, and
any other advantages or disadvantages.
Name
the parts of a stock and stockless anchor.
Demonstrate
the ability to weigh and set anchor.
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9. Piloting |
Explain
the degree system of compass direction. Explain
variation and deviation, and show how corrections are
applied to correcting and uncorrecting compass headings
assigned by your consultant.
Name
relative bearings expressed in both degrees and points.
Be able to report objects in view and wind directions
with respect to the boat, and know the duties of a
lookout.
Name
three kinds of devices used aboard ship for measuring
speed and/or distance traveled and, if possible,
demonstrate their use.
Make
a dead reckoning table of compass and distances (minimum
three legs) between two points, plot these on a chart,
and determine the final position.
Note: It is best if this requirement can be met
while under way. If this is not possible, it may be
simulated, but the courses and charts used must be those
in the normal cruising area of the ship.
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10. Communications. |
Name the
three principal methods of visual signaling and explain
the advantages and limitations of each method.
Name
the three principal types of radiotelephone equipment in
marine use and demonstrate your knowledge of correct
radiotelephone procedures.
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11. Time |
Understand Universal coordinated time (Greenwich mean
time) and zonetime, and demonstrate the ability to
convert from one to the other for your local area. Name
the seven watches and bell time. Understand the 24-hour
system of telling time.
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12. Swimming |
Meet the
requirements for the Swimming merit badge.
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13. Cruising |
Take part
in the planning and make a 2-day (including overnight)
cruise in an approved craft under leadership. Submit a
satisfactory log of the cruise.
Name
the wheel or helm orders specified in the current Pilot
Rules manual. While on the cruise, perform the duties of
a helmsman.
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14.
Safety |
Know the
man overboard, fire, abandon ship and all other drills
used by your ship.
List
the equipment that should be contained in an abandon
ship bag, and list the duties to be performed before
abandoning ship.
List
safety equipment required by law for your ship's main
vessel. Discuss BSA Safety Afloat with a ship's
officer.
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15. Galley.
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While on
a cruise or at a camp, prepare or take charge of a
breakfast, lunch and dinner, including boiled, fried,
and uncooked dishes. Demonstrate your ability to
properly use the galley equipment or personal cooking
gear aboard your craft. Demonstrate appropriate
sanitation techniques for food preparation and meal
cleanup.
Submit
a menu, list of provisions, and estimated costs before
meeting the above requirement.
Explain
the use of charcoal, pressurized alcohol, propane, and
compressed natural gas stoves including safety
precautions for each.
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16. Sailing |
Name the
principal parts of the masts, booms, spars, standing and
running rigging, and sails of a gaff- or Marconi- rigged
sloop, schooner, and ketch or yawl.
Describe
the identifying characteristics of a sloop, ketch, yawl,
cutter, and schooner.
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17. Work |
As a
Seaman Apprentice log at least 16 hours work on ship
equipment, projects, or activities other than regular
ship meetings, parties, dances, or fun events.
Note: Arrange this through the ship's officers.
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18. Electives: Do
any three of the following. |
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Drill:
Demonstrate your ability to execute commands in
close-order drill.
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Signaling:
Send and receive semaphore messages using proper
procedures at a rate of at least 30 letters a
minute.
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Compass:
Box the compass to 32 points and demonstrate
your ability to compute the degree heading for
each point. Describe the relationship between
the 32 points and the relative bearing system
using points.
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Yacht Racing:
Describe the procedures used in yacht racing,
and the signals used by the race committee to
start a race, and serve as a crewmember in a
race sailed under current International
Sailing Federation Rules.
Note: Secure the help of your ship's
officers to obtain a copy of the current version
of the ISAF racing rules from the U.S. Sailing
Association and secure a berth on your nearest
qualified yacht club race, or sail in your local
council or regional sailing races.
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Sailing: In
a cat-rigged or similar small boat, demonstrate
the ability to sail single-handedly a triangular
course (leeward, windward, and reaching marks).
Demonstrate beating, reaching, and running. A
qualified instructor must observe this.
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Ornamental
Ropework: Demonstrate your ability to make a
three-strand turk's head and a three-stand
monkey's fist. Use the monkey's fist to make up
a heaving line.
Note: Most ornamental ropework is far too
complicated to describe and illustrate
effectively within a manual of this type. Secure
the help of a consultant and read the literature
the consultant recommends.
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Engines:
Perform routine maintenance on your ship's
propulsion system, including filter, spark plug,
oil changes, and other appropriate proper
fueling procedures. Refer to operation manuals
or ship officers for correct procedures.
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Requirements

The third Rank a Sea Scout holds is Able. This rank continues
what has been learn in Ordinary and prepares the Sea Scout for
Quartermaster.
In time, we will list resources for these requirements.
Ideals
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Brief Description
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1. Ceremonies.
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Organize
and conduct two impressive opening ceremonies and two
impressive closing ceremonies.
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2. Customs & Flag Etiquette.
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Demonstrate and explain the proper etiquette for
boarding a Sea Scout vessel, landship, and naval
vessels. Explain and demonstrate when and where to
display the U.S. ensign, ship, and signal flags on a Sea
Scout, Coast Guard, or Naval vessel.
Or
Lead your ship in a discussion of how the sea history of
our nation has contributed to our way of life.
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Active Membership
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3. Attendance.
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Attend
75% of the Ship’s meetings and activities over one year.
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4. Leadership.
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Serve
effectively either as an elected petty officer of your
ship or as the chair of a major ship activity.
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5. Presentation.
|
Prepare
and present a 15-minute program on Sea Scouting to a Boy
Scout troop, Venturing crew, Venturing Officers'
Association meeting, school class, or other youth group.
Some of the time should be used to describe the
activities of your ship, with time allowed for questions
and discussion of Sea Scouting.
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Special Skills
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6. Boats.
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Know and
use a customized equipment checklist for your vessel.
Learn and demonstrate your ability to properly operate a
boat equipped with an outboard motor of not more than 25
horsepower. Included should be proper mounting of the
motor, fueling, manual starting, leaving a dock,
maneuvering, coming alongside, and securing the motor
(including flushing if in salt water). Some states
require an operator's license for outboard motor
operations. Secure such a license, if required, before
meeting this requirement.
Locate
the capacity plate required to be affixed to all newer
small boats. Show how to compute the safe loading
capacity for a small boat.
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7.
Marlinspike Seamanship |
Submit an
eye splice,
short splice, and a
palm-and-needle whipping. Know the names and functions
of lines used to secure a vessel to a dock. Understand
and execute docking commands used in handling lines on
your ship's main vessel.
Describe
the parts of a block and how blocks are sized.
Demonstrate the various types of tackle used by your
ship.
Submit
a flat seam, round seam, and grommet eye sewn in canvas
or Dacron. Describe how each is used in the care of
sails.
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8.
Ground Tackle |
Identify
a capstan or windlass and explain its use in handling
line, wire rope, or chain. Identify and explain the
fittings used to handle chain. Describe the various
kinds of anchor rode and the advantages of each type.
Describe
the methods of marking chain. Understand and execute the
commands used in handling ground tackle.
Identify
and explain the use of the following: thimble, shackle,
turnbuckle, pelican hook, sister hook, and other ship's
hardware and fittings commonly used aboard your craft.
Describe how each is sized.
Note: See ship's officers for identification of the
hardware and fittings on your ship's main vessel.
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9. Piloting |
Understand the system of aids to navigation employed in
your area, including buoys, lights, and daymarks, and
their significance and corresponding chart symbols. Read
in detail a National Ocean Service chart, preferably for
the area normally cruised by your ship, identifying all
marks on it. Explain the use of tide tables, current
tables, light lists, and how to update a chart using the
Notice to Mariners.
Describe
the deck log kept aboard your ship's principal craft.
Keep a complete log for three cruises.
While
on the water, determine a fix of your position from
three or more visual bearings and plot this position on
a chart.
Note: This is difficult to do in small sailing or
power craft. Arrange for a larger, more stable craft if
needed. Check with your ship's officers.
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10. Swimming.
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Meet the
requirements for the Lifesaving merit badge.
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11. Cruising |
Make a
long cruise (two weeks) after becoming Ordinary. Earn
the Long Cruise badge.
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12. Safety |
Know and
put into practice the rules for fire prevention. Conduct
a fire safety inspection of the craft normally used by
your ship or of your ship's meeting place. Note any fire
hazards and report them to your ship's petty officers.
Know
the different kinds of fire extinguishing agents and how
each works. Know the classes of fires and the type of
fire extinguisher that may or may not be used for each.
In a safe place under adult supervision, demonstrate the
extinguishing of class A and class B fires with an
approved fire extinguisher. See that the fire
extinguisher used is properly recharged or replaced.
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13. First Aid |
Meet the
requirements for First Aid merit badge or American Red
Cross Standard First Aid. Obtain CPR certification.
Demonstrate the Heimlich maneuver and tell when it is
used.
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14.
Rules of the Road |
Explain and demonstrate a
working knowledge of the nautical rules of the road that
govern the local waters used by your ship's principal
craft. Explain and demonstrate ship's lights, rules in
limited visibility, whistle signals, and right of way,
including exceptions vessels. Describe special lights
and day shapes deployed on the following vessels: not
under command; restricted by ability to maneuver;
constrained by draft; fishing (trawling); sailboat.
Reference: See "Rules of the Road" on page 174.
Web Reference:
Admiralty law
Web Reference:
Right of Way
Web Reference:
Inland navigation rules
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15. Navigation.
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Understand the systematic division of the earth's
surface by latitude and longitude. On Mercator charts,
place the coordinates of maritime positions and locate
positions on charts when furnished with coordinates.
Demonstrate
your ability to fix your position by the following
methods: lines of positions on two known objects,
running fix, and estimated position.
Discuss
the method for establishing a radar fix. Lay a course
and execute it using dead reckoning.
Establish
distance from a known object using "double the angle on
the bow" and explain how to set a danger angle.
Discuss
how GPS (Global Positioning System) operates, the
purpose of waypoints, and the use of set and drift.
Note: If this requirement cannot be met under
way, the skills should be demonstrated using charts of
the ship's normal cruising area.
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16. Boat Maintenance |
Know how
and why to use marine enamel, varnish, and synthetic
coatings for both topsides and underbodies of boats.
Demonstrate the proper surface and coating preparation,
coating techniques, care of stored coatings, and
cleaning of brushes. Explain any special techniques
needed for the maintenance and repair of fiberglass
hulls and decks.
Know
the names, uses, sizes, and proper care of the common
hand tools used aboard your craft.
Note: Consult your ship's petty officers and the
marine supplier or maintenance people in your area with
which your ship does business for information on the
above.
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17. Electives:
Do any three of the following.
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Sailing:
While in command of a crew of not less than two other
persons, demonstrate your ability to sail a sloop or
another suitable boat correctly and safely over a
triangular course (leeward, windward, reaching marks)
demonstrating beating, reaching, running, an d the
proper commands.
Reference: See appendix A.
Boats:
Teach and command a crew under oars using a boat pulling
at least four oars single- or double-banked. Perform the
following maneuvers: get under way, maneuver ahead and
back, turn the boat in its own length, dock, and secure.
References: See "Maneuvering at a Dock" on page
155, "Types of Powerboats" on page 273, and "Rowing" on
page 275.
Radio:
Demonstrate the correct procedures to transmit and
receive radiotelephone distress (Mayday), urgency (Pan),
and safety (Security) messages, as well as normal
traffic.
References: See "Radiotelephone Aboard Ship" on
page 197, and Marine Radio Could be a Lifesaver
(U.S. Coast Guard).
Web Reference:
Maritime telecommunications
Web Reference:
Radio information for boaters
Drill:
Demonstrate your ability to give and execute commands in
close-order drill.
Reference: See "Techniques for Close-Order Drill"
on page 45.
Web Reference:
Drill
Web Reference:
Sea Scout Drill Manual
Web Reference:
U.S. Naval Academy Drill Manual
Engines:
Understand the safe and proper procedures for gasoline
and diesel inboard engines, including: fueling,
prestarting checks, ventilation, starting, running,
periodic checks while running, securing, postoperative
checks, and keeping an engine log.
If
possible, demonstrate using the type of engine (gasoline
or diesel) aboard the craft you most frequently use.
Understand and demonstrate the preventive maintenance
schedule recommended by the manufacturer.
Demonstrate
basic knowledge of troubleshooting.
Yacht
Racing:
Demonstrate your understanding of the shapes, flag
hoists, gun, and horn signals used in sailboat racing as
well as a working knowledge of the racing rules of the
International Sailing Federation.
Serve
as helmsman, with one or more additional crewmembers, of
a sloop-rigged or other suitable boat with a spinnaker
in a race sailed under ISAF racing rules.
Web Reference:
International Yacht Racing
Union
Web Reference:
IYRU Rules
Web Reference:
Sailing page
Web Reference:
US Sailing
Sea History:
Know the highlights of sea history from the earliest
times to the present. Include the evolution of boat
construction and propulsion, important voyages of
exploration and development, the origin of sea
traditions, and leaders of U.S. sea history and their
achievements.
Reference: See "The Evolution of Ships" on page
281.
Web Reference:
Maritime history
Web Reference:
Maritime history
Web Reference:
Maritime museums
Web Reference:
National Maritime Historical
Society
Web Reference:
Story of the Titanic
Ornamental Ropework:
Demonstrate your ability to fashion the following items
of ornamental ropework: four-strand turk's head, coach
whipping, cockscombing, round braid, flat sennit braid,
wall knot, and crown knot. Make a useful item such as a
bos'n's call lanyard, rigging knife lanyard, bell rope,
etc., or decorate some portion of your ship's equipment
such as a stanchion, rail, lifeline, tiller, etc., as an
example of your work.
Reference: Although pages 127 through 133 will be
helpful, ornamental ropework is far too complicated to
describe and illustrate effectively in a manual of this
type. Secure the help of a consultant and read the
literature the consultant recommends.
Web Reference:
Knots on the web
Specialty Proficiency:
Do one of the following: become a certified scuba diver;
become proficient in windsurfing, surfing, kayaking, or
whitewater rafting/canoeing.
Web Reference:
Canoeing
Web Reference:
National Association of
Underwater Instructors (NAUI)
Web Reference:
Professional Association of
Diving Instructors (PADI)
Web Reference:
Whitewater
Web Reference:
YMCA SCUBA Programs |
^ Back
to top
Quartermaster Requirements

The highest rank in Sea Scouting is the Quartermaster Award.
While there are over 6,000 Sea Scouts in the United States
today, only 50 each year earn the Quartermaster Award. As
described by the late Commander Thomas J. Keane:
The Quartermaster Award, which stands for excellence, goes to
the young adult who attains the highest rank in Sea Scouting.
The award is a reminder that as a ship needs a rudder, a
compass, and a moving force to reach its destination, so an
individual must be physically strong, mentally awake, and
morally straight to achieve worthwhile goals in life.
In time, we will list resources for these requirements.
Ideals
|
Brief Description
|
1. Participating Citizenship.
|
Lead a
discussion on the subject participating citizenship at a
ship meeting or with a separate group of your peers.
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2. 200
Word Statement. |
Write and
submit a paper of about 200 words that tells how and
what your ship can do to contribute to the world
fellowship of Scouting.
Or
Prepare a written analysis of one of the following: your
ship's bylaws, constitution, administration, or
ceremonies and make recommendations for change to your
ship's Quarterdeck.
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Active Membership
|
|
|
3.
Attendance. |
Attend at
least 75 percent of your ship's meetings and special
activities for 18 months (including previous service of
Apprentice, Ordinary, and Able).
|
|
4.
Presentation. |
Present a
brief talk or program (15 minutes in length is
suggested) on Sea Scouting at a service club, religious
organization, PTA, or other adult organization.
|
|
5.
Service Project. |
While an
Able Sea Scout, plan, develop, and give leadership to
others in a service project helpful to any religious
institution, any school, or your community. The project
idea must be approved by your Skipper and ship committee
and approved by the council or district before you
start. This service project should involved your ship
and at least one other group.
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Special Skills
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6.
Boats.
|
Demonstrate and teach the Motorboating merit badge. Know
the principles of springing into and out from a dock,
from both bow and stern, using an engine depending on
the type of craft used by your ship.
Take
charge of the craft used by your ship, or suitable
powered craft and give all necessary commands to the
crew while coming alongside and getting under way in
several wind and current situations.
|
|
7.
Marlinspike Seamanship |
Teach the Ordinary and Able
requirements No. 7, Marlinspike Seamanship to a crew.
Demonstrate an eye splice in double braided line.
Web Reference:
Knots on the web
|
|
8.
Ground Tackle |
Teach the Ordinary and Able requirements
No. 8,
Ground Tackle,
to a crew.
Know
the methods of bringing a boat to anchor or mooring with
special emphasis on wind and current with respect to the
vessel's course and speed.
Take
charge of the craft used by your ship and give all
commands to the crew for anchoring and weighing anchor
in several different wind and current situations.
Take
charge of the craft used by your ship and give all
commands to the crew for picking up a mooring buoy and
properly mooring the vessel in several wind and current
situations.
|
|
9.
Piloting |
Teach the Ordinary requirement
No. 9 and Able requirement No. 15 to a crew.
Know
the methods of fixing a boat's position in limited
visibility, and the special precautions that should be
taken when limited visibility is encountered.
Web Reference:
U.S. Coast Guard Navigation
Center |
|
10.
Signaling. |
Draw the
international code flags and pennants from memory and
give the single-letter meanings of the flags.
Demonstrate your ability to use the book,
International Code of Signals.
Note: The International Code of Signals
may be secured from most marine supply stores.
Reference: See "The International Code Flags" on
page 222.
Web Reference:
International code flags -
special meanings
Web Reference:
International Code of Signals -
Pub. 102
|
|
11.
Swimming. |
Meet the
requirements for BSA Lifeguard or Red Cross lifesaving,
and obtain certification where applicable.
|
|
12.
Cruising. |
Take command of a vessel with a
crew of not less than four Sea Scouts for at least 48
hours (including two consecutive nights). Do no work
while in command. You must delegate all duties and
supervise only. During the cruise complete the
following:
a.
Inspect the vessel for required equipment.
b.
Supervise the menu preparation.
c.
Prepare the boat to get under way with a proper
checklist.
d.
Anchor, dock, and maintain course by commands to the
helmsman.
e.
Remain under way for at an extended period during
darkness. Discuss appropriate nighttime running
procedures.
f.
While under way, perform man overboard, damage control,
abandon ship, fire fighting, collision drills, and any
other drills used by your ship.
During
this cruise no substantial errors may be committed. A
competent adult leader should grade and observe this
requirement and, if necessary for safety reasons, take
command of the vessel. |
|
13.
Safety. |
Know the
heavy weather precautions taken aboard both power and
sailing craft when dangerous weather approaches, and
demonstrate these precautions aboard the craft used by
your ship.
|
|
14.
Rules of the Road |
Teach Able Requirement No. 14,
Rules of the Road, and demonstrate a working knowledge
of both international and inland navigation rules.
Reference: See "Rules of the Road" on page 174.
Web Reference:
Admiralty law
Web Reference:
Right of Way
Web Reference:
Inland navigation rules |
|
15.
Weather. |
Demonstrate your ability to read a barometer,
thermometer, anemometer, psychrometer, and weather vane.
Be familiar with the Beaufort scale of winds and seas.
Read
and understand a local weather bulletin. Know how to
obtain current marine and weather reports from the
National Weather Service in your area either by
telephone or radio.
Know
weather signs for your local area, including cloud
types, and prepare a 48-hour forecast from them. Compare
your forecast with the actual weather that occurred.
Reference: See "Weather" on page 235, and
Weather merit badge pamphlet, No. 33274.
Web Reference:
Interactive Weather
Observations
Web Reference:
Weather merit badge
|
|
16. Electives:
Do four of the following. |
a. Sailing:
Know the principles of handling a schooner, ketch, yawl,
or other suitable sailing craft. Under competent
direction, take charge of a crew and demonstrate your
ability to handle a suitable sailing craft in all points
of sail.
Note: The key to success here are the words
competent direction. You must secure the guidance of
the adult related to the sailboat you will use. Read the
reference material he or she suggests, and learn by
doing as you sail together.
b. Engines: Explain the
principal features of steam turbine, turboelectric,
direct reversing diesel, diesel-electric, gas turbine,
nuclear, gasoline, and diesel engines and the relative
advantages of each type.
Understand
the operation of spark ignition and compression ignition
for internal combustion engines used aboard small craft.
Be
familiar with the engine aboard the craft used by your
ship, including its principles of operation, fuel,
lubrication, cooling and electrical systems, and their
component parts.
Be
able to locate and correct minor engine troubles
according to the engine manufacturer's troubleshooting
guide.
Note: With the help of your ship's officers,
locate a consultant who has a knowledge of engines. Read
the consultant's suggested reference material, and ask
the consultant to relate this to the engine aboard your
craft.
Reference: See "Boat Maintenance and Engines" on
page 157.
c.
Radio:
Qualify for and obtain the Marine Radio Operator Permit
as issued by the Federal Communications Commission.
Note: Look in the blue pages of your local
telephone book for the address and telephone number of
your nearest U.S. Federal Communications Commission
field office. Ask for an application and appropriate
study materials, and secure the help of a qualified
adult. Sight-impaired applicants will receive a special
examination.
Web Reference:
Marine Radio Operator Permit
(FCC)
Web Reference:
Maritime telecommunications
Web Reference:
Radio information for boaters
d.
Boat
Maintenance:
Take charge of reconditioning or overhauling at least
one of your ship's boats, or take charge of hauling out
the principal craft used by your ship. In either case,
lay out a plan of the work to be done in advance,
including an estimate of the materials, tools, cost, and
time involved.
Note: Work closely with an adult leader of your
ship to carry out this requirement.
Reference: See "Boat Maintenance and engines" on
page 157.
e.
Electricity:
Know and demonstrate the correct method of rescuing a
person in contact with a live wire. Demonstrate the
approved method of resuscitation.
Understand
the construction of simple battery cells. Demonstrate
the proper care of storage batteries.
Understand
the difference between direct current and alternating
current and the best uses for each.
Demonstrate
that you know how to replace fuses, reset circuit
breakers, and properly splice shipboard electric cable.
Submit
a diagram of the electrical system aboard the craft used
by your ship or aboard another craft.
Understand
wire tables, the current-carrying capacity of circuits,
and the hazards and prevention of electrical
overloading.
Understand
electrolysis as applied to the deterioration of a boat's
underwater fittings by galvanic action and its
prevention.
Note: Secure the help of a qualified adult to
help you understand the wiring of your boat and the
effects of galvanic action on the underwater fittings of
your boat.
Reference: See "Electrical Systems" on page 167.
f.
Navigation:
Understand how the sextant works. Show how to use it and
demonstrate measuring horizontal angles and altitudes.
Understand the navigator's day's work.
Demonstrate
finding latitude by the altitude of Polaris or by the
sun's altitude at local apparent noon. Demonstrate how
longitude is determined.
Demonstrate
finding error in the boat's compass by the sun's
azimuth.
Note: Celestial navigation and sextant use are
far too complicated to describe and illustrate
effectively in a manual of this type. Secure the help of
a consultant and read the literature he or she
recommends.
Web Reference:
Celestial Navigation Net
Web Reference:
U.S. Coast Guard Navigation
Center
g.
Drill:
Demonstrate the ability to handle the ship's company in
close-order drill. Do all required maneuvers.
Reference: See pages 44 through 50.
Web Reference:
Drill
Web Reference:
Sea Scout Drill Manual
h.
Piloting:
Under competent direction, assume the con of your ship's
vessel. Plot its projected course between two ports, and
cruise that course mooring to mooring, handling
all piloting duties and acting as officer of the deck.
The cruise should be made in daylight hours with good
visibility.
Reference: See pages 170 through 218.
i.
Yacht
Racing Crew:
Take charge of a crew in a race using current ISAF
racing rules.
Web Reference:
International Sailing
Federation
Web Reference:
ISAF Racing Rules for Sailing
Web Reference:
US Sailing Association.
j.
Rigging:
Demonstrate your ability to splice and handle wire rope,
attach wire rope fittings, and complete a safety and
tuning inspection of a ship vessel. |
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